How Bad is Top-K Recommendation
under Competing Content Creators?
When creators chase attention, do users still get good recommendations?
Fan Yao, Chuanhao Li, Denis Nekipelov, Hongning Wang, Haifeng Xu · ICML 2023 (oral)
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Three players on a recommendation platform
Everyone acts in their own interest. What happens to users?
The worry: everyone makes the same thing
How much user welfare can this kind of competition destroy?
Earlier models were pessimistic: the loss could be unbounded, or up to half.
Result: at most half is ever lost, and usually far less
Showing users more options (larger K) protects them.
The guarantee also improves when users’ choices are less predictable; the worst case needs K = 1 or users who always pick the top item.
The bound is tight: the paper builds examples that come close to it.
It holds even while creators are still learning
Creators don’t know their payoffs in advance; they learn by trial and error.
The guarantee covers any sensible learning (“no-regret”) and needs no stable equilibrium. Schematic, not data.
What creators are paid for matters
In simulations, paying for exposure lost more than half the welfare once there were over 10 creators; paying for engagement did not.
The gap is largest when popular content is cheap to make.
On MovieLens data, the loss is small
Even with five creators the loss is about 10%, and it shrinks as more creators compete.
Exploring too little or too much makes things worse: try the buttons.
What this means for platforms
- 1Plain relevance ranking holds up well in the long runSelfish creators never cost users more than half, and usually much less.
- 2Show several optionsDiversity in the list, together with users’ own randomness, is what protects welfare.
- 3Reward engagement, not exposureThe incentive design decides whether competition helps or hurts.
Paper page · arXiv · ICML talk